In FogStone Isle, students design their own virtual worlds through highly engaging and challenging math games.
Neuroscience, pedagogy, and game-design are brought together to aid students in solving complex math problems adapted to their learning level.
FogStone Isle supports 4th through 8th grade students in gaining conceptual understanding with students regularly commenting,
“I forgot I was doing math!“
I liked using FogStone Isle as part of my math curriculum because students were so engaged and they really had a better understanding conceptually of adding, multiplying and dividing with fractions after consistent usage. I have worked for 11 years in 6th grade in Title I schools. By using Fog Stone Isle consistently, I noticed all ability ranges thrived in our fractions unit. This was a first for me!
We were very impressed with FogStone Isle last year, and the middle school teachers have been very excited about the fraction learning this year’s fifth graders have brought to their class.
I just changed what I’m teaching tomorrow!
As a Tech TOSA, I have worked with teachers to use Fog Stone Isle with their students. Many have used this as a support to their fraction instruction. Students are happy to use Fog Stone Isle for their homework practice. Teachers report that student conceptual learning of fraction operations is deeper because of the models they use while playing Fog Stone Isle.
I have some kids STUCK in a fixed mindset about math and I NEED to work with them on comparing and ordering fractions. My kids who were ready to move on have been happily building houses and chimneys and loving math. A student built himself a factory, so I’m guessing he’s playing with ratios as well. It’s really such a good tool.
The multiplication game is especially fun because of the random suspense factor and the cuteness of the weeds.